#version 330 core
#pragma debug (on)
#pragma optimize (off)

uniform mediump mat4 ModelViewProj;

layout(location = 0) in vec3 vPositionIn;
layout(location = 1) in vec3 vNormalIn;
layout(location = 2) in vec2 vTextCoordIn;

out vec2 texCoord;

void main()
{
	gl_Position = ModelViewProj * vec4(vPositionIn, 1.0);
	texCoord = vTextCoordIn;
}